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Lugh Crow-Slave
2475
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Posted - 2016.05.09 02:28:42 -
[1] - Quote
I think this whole idea is a solution to a problem that doesn't exist. Besides some ones FC getting head-shot is one of the ways new FCs are born
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Lugh Crow-Slave
2478
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Posted - 2016.05.09 03:08:42 -
[2] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:I think this whole idea is a solution to a problem that doesn't exist. Besides some ones FC getting head-shot is one of the ways new FCs are born and to an extent, i agree. But i do think that what i stated above is a better idea than the "tank" ship.
You're right your idea is so much better. The FC who has to deal with less incoming damage has the better tank 
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Lugh Crow-Slave
2478
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Posted - 2016.05.09 03:09:48 -
[3] - Quote
Arya Regnar wrote:Daichi Yamato wrote:I cant control ten combat ships i dont use isboxer. Maybe i can multi box two or three. But not ten. It's not that hard to multibox 10 clients, you don't need isboxer either, just bind keys to windows over character names for alt tabbing.
he is not talking about what can be done. hes is talking about what he can do. so for him he would be better off with 10 cheep shuttles
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Lugh Crow-Slave
2479
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Posted - 2016.05.09 09:53:27 -
[4] - Quote
you still havent explained why you think it is good that the FC that has to deal with less incoming damge also gets more tank
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Lugh Crow-Slave
2481
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Posted - 2016.05.09 11:46:00 -
[5] - Quote
FT Diomedes wrote:Lugh Crow-Slave wrote:you still havent explained why you think it is good that the FC that has to deal with less incoming damge also gets more tank They still haven't explained why headshotting the enemy FC is a problem.
it's not
it's a good thing
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Lugh Crow-Slave
2494
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Posted - 2016.05.11 01:39:55 -
[6] - Quote
see but that new ship would be unable to effect the battlefield. your god tanked titan on the other hand....
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Lugh Crow-Slave
2495
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Posted - 2016.05.11 03:16:58 -
[7] - Quote
Nevyn Auscent wrote:FT Diomedes wrote: They still haven't explained why headshotting the enemy FC is a problem.
Because it puts all the advantage on the meta-game. Meaning the advantage rests with the old rich players who have all the Meta-game stuff already set up to be able to spy on newer groups. Which isn't good for the game, the metagame will always exist, but it shouldn't be the primary requirement to get anywhere. Actually playing in the game should be the best thing.
EvE is all meta game. fights are generally won and lost before the two fleets are on grid and what makes eve so much better than other games is i don't need to log in to play it
anyway knowing the FC has nothing to do with being old or rich you can generally tell who the FC is after a few engagements or a bit of snooping. In fact newer groups will have a much better time hiding their FCs.
but either way killing the officer is a perfectly just tactic and any well organized force knows enough to train others to take his job if he falls
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Lugh Crow-Slave
2499
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Posted - 2016.05.12 05:24:53 -
[8] - Quote
no it would still be vulnerable N would just have to be bigger
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Lugh Crow-Slave
2502
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Posted - 2016.05.12 16:13:13 -
[9] - Quote
or how about the FC is just a man like anyone else and is just as easy to pop as anyone else
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Lugh Crow-Slave
2503
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Posted - 2016.05.12 16:43:05 -
[10] - Quote
it seems more like CCP said they were interested in the idea and most players have been against it
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Lugh Crow-Slave
2505
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Posted - 2016.05.12 17:24:18 -
[11] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:it seems more like CCP said they were interested in the idea and most players have been against it Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do.
Right ccp has been doing so good with feedback the past 24 months
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Lugh Crow-Slave
2514
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Posted - 2016.05.13 04:13:45 -
[12] - Quote
Then find more leaders
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Lugh Crow-Slave
2517
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Posted - 2016.05.13 11:45:40 -
[13] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.
.... I didnt say force some one to lead I said go find some more who can
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Lugh Crow-Slave
2517
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Posted - 2016.05.13 11:46:51 -
[14] - Quote
Serendipity Lost wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. Just answer my question: How does keeping on guy (FC) make the game better?
Because apparently his fleet is full of a bunch of spineless lemmings who scatter if their FC gets popped
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Lugh Crow-Slave
2527
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Posted - 2016.05.14 02:44:46 -
[15] - Quote
soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it
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Lugh Crow-Slave
2527
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Posted - 2016.05.14 03:01:35 -
[16] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it I've eddited my original post several times... you may want to look at it again.
well thats just awful you need to move commanders around now based on who needs be warp the group
and you said nothing about freighters
also why do you think ppl don't FC from logistics
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Lugh Crow-Slave
2527
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Posted - 2016.05.14 03:03:58 -
[17] - Quote
ShahFluffers wrote:Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others.
please according to this guy you can't even find enough "leaders" for a single back up
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Lugh Crow-Slave
2528
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Posted - 2016.05.14 03:11:52 -
[18] - Quote
ShahFluffers wrote:Lugh Crow-Slave wrote:ShahFluffers wrote:Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others. please according to this guy you can't even find enough "leaders" for a single back up Sounds like a personal problem then. Sometimes the best solution is to give up control rather than concentrate it.
particularly with logistics i refuse to fly in a cap chain if we have to talk over the main FC
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Lugh Crow-Slave
2529
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Posted - 2016.05.14 03:23:09 -
[19] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:Glitch Online wrote:Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it I've eddited my original post several times... you may want to look at it again. well thats just awful you need to move commanders around now based on who needs be warp the group and you said nothing about freighters also why do you think ppl don't FC from logistics Not sure if i understood your "commander" statement, but here goes an answer. You set up your commanders and who is under them ahead of time, if done right you have no need to move them Mid-Battle. You are right, i said nothing with regards to Freighters, because i've made it clear that if you want to use, say... 100 Shuttles to gain immunity to any dmg, then go for it. (see... repeating my self again) Its not a matter of FCing from Logistic ship. with the resistance bonus, Fleet Commanders would put their logistic in Wing Commander possitions to gain the bonus. This could lead to a stale-mate where 2 fleets meet and neither can kill each other because Logistic is holding and keeping every one alive.
so now i can completely negate any damage done to HS freighters killing that gameplay
and you have an issue with indestructible logi but not a titan that can just sit their with a cyno open letting new shuttles be constantly bridged in while he just fires off DDs
as for the commander part
the slots in the fleet layout that relay boosts and preform group warps are squad commander
wing commander
fleet commander
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Lugh Crow-Slave
2531
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Posted - 2016.05.14 04:00:11 -
[20] - Quote
You just said you were fine with using freighters that way
And ashy time you come across a titan odds are they will be using a similar tactic to the one described
If something can be exploited eve players will do so to its full potential
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Lugh Crow-Slave
2532
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Posted - 2016.05.14 05:52:58 -
[21] - Quote
You do understand tree would be more to it then that right? You would have similar fleet comps it's just all the titans would show up with legions of disposable ships as well
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Lugh Crow-Slave
2533
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Posted - 2016.05.14 10:11:46 -
[22] - Quote
Not comprehending and not bothering to read five pages of people finding issues or irrelevance with your plan followed by you going"nuh uh" are two differant things
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Lugh Crow-Slave
2538
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Posted - 2016.05.15 22:10:43 -
[23] - Quote
Glitch Online wrote:For those of you (if any) keeping tabs on this thread, i've added a 4th edit.
with idea 1 and 2 you could literally make invulnerable ships with less than 10 people that's a lot of ships in the fleet that are unable to be killed at all
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Lugh Crow-Slave
2538
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Posted - 2016.05.15 22:34:55 -
[24] - Quote
these three ideas are vastly differant from your original post that was a simple 1% bonus to shields armor and hull something far smaller and incapable of making an invulnerable ship than resists
your new three all can make things invulnerable the first two can be done in under 10 on some ships where the third will take no more and no less than 100
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Lugh Crow-Slave
2538
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Posted - 2016.05.15 22:52:13 -
[25] - Quote
what? edit 4 is what makes your idea worse
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Lugh Crow-Slave
2538
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Posted - 2016.05.15 23:01:25 -
[26] - Quote
how is making truly indestructible ships not much of a change from practically indestructible?
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Lugh Crow-Slave
2538
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Posted - 2016.05.16 00:24:17 -
[27] - Quote
Because y is worse than x
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Lugh Crow-Slave
2538
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Posted - 2016.05.16 00:52:24 -
[28] - Quote
ShahFluffers wrote: Docking in capital ships and being transported by them gets thrown about as well. In fact, the DEVs originally wanted to do just that. Then technical limitations with the base code of the game got in the way
I really hope they look at this again now that they fixed one of the biggest technical hurdles
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Lugh Crow-Slave
2538
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Posted - 2016.05.16 01:04:22 -
[29] - Quote
now that's just no fun i need entertainment when i'm at work
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